A downloadable game

This project is an extension of behavioral trees through the making of a boss fight. For this, we opted to make a new map and create a final boss, while focusing on the individual actions that the boss can do within the capabilities of a behavioral tree. To do so, the boss has three distinct phases based on its health. These phases are done through implementing common boss designs such as spawning minions, obstacle or environmental-based damage, and boss movements. Some quality of life changes were also implemented through new player movements as well as a line traced shooting mechanism to help differentiate the game from the mechanics of the class assignments. This was accomplished primarily through blueprints and behavior trees, though some small C++ functions were created and utilized for more custom behaviors.

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Game AI final.7z 608 MB
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GameAI Final Group Writeup.pdf 2.4 MB

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